![]() RefreshĪdjusting refresh up or down impacts PC competency and versatility directly. Most games increase or decrease both adjusting one without adjusting the other can result in skill bloat or the upper limits of capability going unused. Decreasing the skill cap makes the PCs less competent, which can be good if you’re trying to emulate a group full of regular folks. Decreasing these things tends to push things into a grittier area fewer skills means the heroes have more niche protection but also increases the chance that the group won’t have a specific, important skill. When you increase the skill cap, you allow PCs to become very good at a few things, possibly reaching into superhuman levels. When you increase the number of skills available, you’re making the characters competent at a wider variety of things. There are two things you can adjust when it comes to skills: number of skills and skill cap. This emulates highly competent individuals with a small number of things that they’re very good at and a wider variety of things that they’re pretty good at. In Fate Core, characters have ten skills in a pyramid ranging from Average (+1) to Great (+4). Well, no problem-just adjust those dials! Skills Sometimes you want to emulate high-octane pulp or gritty noir, and the default settings for those dials aren’t quite right. That power level isn’t right for every game, though. It also provides a certain level of competence in the form of the skill levels and fate points you get. It’s heroic and action-oriented, but it’s also a bit gritty, with heroes that are fragile enough to get hurt badly after a few good hits but tough enough to stay alive for a while. ![]() Fate Core provides a default power level that emulates a specific kind of action. ![]()
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